﻿using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;

namespace TomAndJerry
{
    public class KepGiay:ItemSprite
    {
                public KepGiay(Texture2D texture)
            : base(texture)
        {

        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

        public override void Draw(SpriteBatch spriteBatch)
        {
            if (isActive)
            {

                base.Draw(spriteBatch);
            }
        }
    }
}
